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Messages posted by: yievy
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PLease at this event put every player in 1 pt... and not in 2 pts of 6 players... it's too dificult to communicate.
To improve a class you don't have to give it permision to be a god...

What improvments have you made on bd admin?

And i call the admin in-game to check the class are playable and not only the mages... check blade dancers/sword singers and watch what they are cappable of.. and if at the end you agree with that then you know better.

But mark my words... with this balance right now the server you have is only for fighters. I try to farm s grade. I hope it's not useless against the stun resists that it gives.

Blade dancers/sword singers should wear duals/sword nothing less nothing more.. cause a bd with a dagger is making a lot of dmg and always he crits.
No it's not.. when an agro lands 8/10 and a fear lands 2/10 tested.

And consider that you can enchant the root of any tank but you cannot enchant fear of mages.
I Agree about nerfing bds cause they have everything like Deadly said...

Big immune to every curse.
Big Hp/Cp
Root/Agro Chances 80-100%
With Dagger hits 1300 dmg on 2k pdef.

And if he buys the rb jewels so what? he will take less damage from the dagger? smilie
I don't get it from the start...
Dude your english are dificult to understand.

I am saying that i am using mana burn on mages/fighters and they can use skills even when i burn all of their mana...
You can increase the re-use times of debuffs that will affect other mages... like to make silence anchor re-use every 1:30 min or 2 and make slow re-use at 1 min... you can avoid those minnor bugs... now is better you say? when a blade dancer can spam agro/root and work 100%? have you checked it? it's normal for a tank spamming the agro like hell and root like hell and make all of mages suffer of their stuns? Seriously dude my option is better again. You just need to think about it a little bit more you will see that you can fix those "problems" that you say and all will be happy cause right now even mana burn never works!!! I use mana burn to lower the others mana and they can spam their skills with 0 mana!!! WTF Where is the point to having mana potions in your server when a mage can spam skills even with 0 mana or a fighter not just mage!!!!!!
For that i am saying to add some seconds duration... and make use of our resists.. a mage can take easly stun from fighter... a dagger can rape a mage. aden circlet has 3 mins re-use.. reduce its duration to 12 seconds from 30 if you like.

Check fuckign dancers... full resists/undead and you say if you make my way mages will be op? now dancers are way too op.. tanks too... why you not nerf them?
Admin wrote:I'm not going to make any debuff with 100% success land rate.
I have few ideas how to make balance better:
1. Reduce buff count
2. Add something like greater resist shock buff
3. Add debuff resists to malaria "debuffs"
4. Add custom passive chance skills that can increase defence or attack power

Right now it's only ideas. These can be implemented all, few, one or none.


Totaly fail... realy!!! IF you read what am i writing then you will understand... because there is already resists in game... don't add custom to your retail server! And if a mage want resist to shock he can buy the aden circlet dude!!! This gives immune to every stun for 30 seconds. Reduce buff count will not work!! Flashpoint told you why. And malaria debuffs have already debuffs on them. My option is better than any option you offer here... do it and if you lose ppl then i will not play l2 again!!!!!!! But you don't listen to what your players say like every admin out there and you will lose again.. cause all of you admins have no open mind and you want to do whatever you like without taking feedbacks from your players! I struggle to find an admin that will agree with his players!

L2 pride c6 was the perfect server cause of it's admin knew how to make balance and it was like i am saying... every de-buff 100% with seconds. And then you had the resists from buffer/items and it was custom server lel smilie You have custom items? no! Only rb jewels that are already in c6 and 1 tattoo!!!
I suggest the standard durations without any resist.. now for the resist they must not reduce completly the durations just 1-2 sec like you saod. For tyrant with his resist shock buff and the one from buffer stun must be 2 seconds not completly gone.

As for the tanks i totaly agree to get nerfed cause they need 5 or more ppl to die if they take gear! I making 150-250 dmg normal to an eva templar. And i am not suggest to give tanks immuniyy to every curse!!! Because they are already too op.
Flashpoint wrote:Well i got fear maybe like 2/10 times, doom from necro, maybe 1 time in whole playing time, slow 3/10 times and stun with full shock resists (+ clan skill anti shock) I still get maybe 8/10, so tanks and other stun users wont become useless anyway, stun land rate still huge and it stops other from attacking. What i meant that we cannot compare mages debuffs,which have lower land rate and stuns, which likely to land every time


Totaly agree with you... my fear never works and when it works every fighter cry and say fear 100% because he is an idiot and he doesn't play mage to see the chances!!! When a wl comes near me i get stun for 5 seconds and more because it's skill re-use pretty fast and when i complain about it admin says the mages are the top classes at pvp atm!!! buhu... are you seriouS? If i use slow to wl or any other fighter for 10 times it will fail 7/10 and i am not kidding because i run i slow i run i slow and every time it fails.. but w8 wl can come near me and stun me 100%

My opinion here for every debuff to get balanced is to make it with duration until 5 secs.

Example:

Stuns: 3-5 seconds
Fear: 3-5 seconds
Slow: 5 seconds
Sleep: 4 seconds
Anchor: 2 seconds
Poison/decay/attack speed/lowering p.attack/accuracy curse/Curse disease/etc: 5 seconds

About the chances now? all 100% not 50-60-70... 100% so if it's 100% then you can focus on the resists buffs who every character has... like tyrant (war frenzy/resists shock man) Or wl the lion who must lasts for 30 seconds and has 3 minutes cool down like the crown of aden... or tanks who have their own debuffs... adventure have the skill who disband every curse from him but it has to go 1.30 min re-use to not be spamable... or the mirage... this must last for 30 seconds and has cooldown 4minutes!!!

Consider my offer and if i am fucking wrong then you have problem with balance smilie Because i am not saying things only for mages or fighters... i try to balance them all!!! And after all that consider domis curses that are useless completly. NO offence i am just an old player who played from c2 smilie
We have to be at party to get xp? Can't you make it the xp goes to everybody who hitted the target before it dies?
FreeForAll Event might give us dc.. check it! Because i get dced from event. About the dcs from events do smth.
Flamesz wrote:Why dont u make it like, vote for all sites and get 1buff that contains everything. Less confusion.


I tottaly agree with you but ppl then will not vote for all sites..
You can put some standards on your balance team... like to have equal tanks/fighters/mages or if there is not so many ppl the difference between those standards to be like +-1

Plus some times we don't get xp.. can you explain me in sort how the xp from pvp works?
 
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