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Messages posted by: Red666
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I think he is right.. it fails to absorb..
obelix wrote:
sanito wrote:Archers is good but dagger is too OP
Archer are not good mate when the mages make this tatto archer hits are nothing.

Archer is good for those who dont have tattoo..
Admin wrote:Do you have any source that can prove that it should give more stats than it gives now?

From 200 to 250 m.atk with passive emp or active.. do you really want to make lineage2 server full of fighters? Because mages in this server is very very rare... 20% mages, 30% gladiators 50% daggers...
Whats the point of lethal lowing 20%? Bluff chance -35%~ Lethal chance -40%~ Critical Damage (like 11k or 9k) need to lower amount of damage because 11k hit is like lathal because mage have 5k HP, ALSO gladiators started to own with critical also, but not so big like daggers.. i think with gladiators is OK, but daggers must be NERFED ASAP, because ppl is leaving server and SAYING that GM chars is playing!!! BTW 50% of players in server is daggers other 30% gladiators, 20% mages... Mages is so weak in this server, rly rly weak...
AND AGAIN!!.. FTW!! 8.7k to Heavy armor... smilieDD
LODORIAU, No ONE turns BACK to the dagger, bluff chance is too much, after bluff all chars, automatically turns the back, where is your logic smarty pants.. playing l2 for 10~ years from c1..
Need to change bluff chance, and lower the damage of daggers, also, very often lethals... critical is insane!!
So... daggers are too lethal, and too critical in this server, no matter armor ++ no matter class.. Lethal strike is too much often for this class... Mages are making ~150 ~200 damage to daggers, or other classes, this is dis balance, we need to make mages 5% - 10% stronger, or remove Resists.. 2-3 hits im down..
9k damage

BTW BLUFF is like 90% always with the best chance.. when u get bluff, u get ur back shown, then 2-3 hits DOWN!!
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