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Ekatario wrote:
Phoenix Knight have duble reward or normal? And what is the sense for duble reward?
I mean, what change? Just the final score of your team?

List of double reward classes - http://www.l2cygnus.com/forum/posts/list/63.page
Double reward means double everything (exp,sp,aden...).
You can use faction chat instead of party chat.
All boss jewelry included.
All what you have to do in order to participate in this event is record a video of L2Cygnus game play upload it to youtube and add link here http://www.l2cygnus.com/home/account/youtube/.
You can have more then one video but participate can only one video at the time.

Points - winner will be selected by total sum of views, comments, favorites and likes count.

Upload rules:

  • Uploaded video title and description must contain L2Cygnus or L2 Cygnus name

  • Video must contain only L2Cygnus server game play (PvP)

  • Uploaded video tag must contain your ID


  • Reward - event hero status for 6 days or if you already are hero (Olympiad) you can choose change hero status to event hero or take 20 Golden Apiga.
    Winner will be able to receive reward in same way like in referral event (by NPC in game).

    Points will be calculated Sunday 12:00 GMT+2 but winner will be rewarded on Monday 12:00 GMT+2.

    Any attempt in fraud or abuse this event will lead to permanent suspension of your account(s) and/or IP.
    deddly wrote:
    my god, u have 14 years old?, never play another server's l2?, C1 -- > Gracia Final "Spectral dancer not strong"

    Do not comment if you do not know.

    This server is not retail. On retail servers support classes are useful for song/dance/buff but here you get full buffs from NPC so they are useless that's why fighting ability is increased for these classes.
    monogiahs wrote:I remember bladedancer was a problem since last season.



    This isn't normal

    BD/SWS right now is in double reward class so 100 points = 50 PvP.
    It works now. If someone don't get this reward after vote don't way for two days to report.
    After vote in 5 minutes you should get reward if you don't get it then it's something wrong.
    Aggro reuse time is increased long time ago.
    Root is not 100% like any other debuff.
    More then one of my ideas would increase resist to stun but you still somehow ignore that and call that completely useless and continue complaining about stuns.
    If you use skill and not even one MP is consumed from you why when MP is 0 it should start to consume?
    Point is that for healers MP is consumed.
    yievy wrote:For that i am saying to add some seconds duration... and make use of our resists.. a mage can take easly stun from fighter... a dagger can rape a mage. aden circlet has 3 mins re-use.. reduce its duration to 12 seconds from 30 if you like.

    You don't understand how that would effect game at all... I will give you example.
    Soul Taker vs any other mage class - Soul Taker can use fear/mass fear/silence/curse of doom on target that will eliminate any possibility to counter attack. Even if effect time will be lets say 3 seconds Soul Taker will always win.
    Any mage class vs short range class - mages debuffs that reduce speed has almost no reuse time so even if it will last for 5 seconds target will be always with this debuff.

    And what would be the point to modify aden circlet if all debuffs will land 100%?

    This offer by far potentially is the most unbalancing for classes especially for short range.

    But any way I will probably increase surrenders land success rate.
    yievy wrote:

    Totaly fail... realy!!! IF you read what am i writing then you will understand... because there is already resists in game... don't add custom to your retail server! And if a mage want resist to shock he can buy the aden circlet dude!!! This gives immune to every stun for 30 seconds. Reduce buff count will not work!! Flashpoint told you why. And malaria debuffs have already debuffs on them. My option is better than any option you offer here... do it and if you lose ppl then i will not play l2 again!!!!!!! But you don't listen to what your players say like every admin out there and you will lose again.. cause all of you admins have no open mind and you want to do whatever you like without taking feedbacks from your players! I struggle to find an admin that will agree with his players!

    L2 pride c6 was the perfect server cause of it's admin knew how to make balance and it was like i am saying... every de-buff 100% with seconds. And then you had the resists from buffer/items and it was custom server lel smilie You have custom items? no! Only rb jewels that are already in c6 and 1 tattoo!!!

    1. There is custom items, even aden circlet is modified.
    2. There is already custom skills.
    3. Debuffs 100% is huge advantage for long range classes.
    4. You are not all players.

    Also your offer would completely eliminate all resists from game. Moreover it would completely unbalance PvP in Olympiad.
    I'm not going to make any debuff with 100% success land rate.
    I have few ideas how to make balance better:
    1. Reduce buff count
    2. Add something like greater resist shock buff
    3. Add debuff resists to malaria "debuffs"
    4. Add custom passive chance skills that can increase defence or attack power

    Right now it's only ideas. These can be implemented all, few, one or none.
    Make sure that before event you have valid number of buffs.
    If you are not sure then before registration to event try to restart your character.
    Flashpoint wrote:
    5 seconds in stun in mass pvp scene means death, so every stun = death, so its not very short time, but dont get me wrong, im not playing with a mage or some other squishy class, so it's not personal, I just summarize what I noticed from the side.

    Well other debuffs like silence, fear, root last longer and in mass PvP for specific classes probably means death also. But if for every debuff effect time will be extremely decreased there will be no point to use them.
    There is no lag or critical errors for me when I log in.
    If you suffer from these problems most likely problem is on yours side.
    It can't be balanced by classes. Reasons why:
    1. At least 99 times of 100 there will not be equal or close to equal pairs of different classes
    2. Same class with faction level 10 and 1 is not equal for sure

    You will not get any party reward if you are dead or too far from killer. There is no other restrictions for reward.
     
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